Calvin OG.
Showing posts with label
Texturing
.
Show all posts
Showing posts with label
Texturing
.
Show all posts
Monday, 12 November 2012
Uni Work #2
Renders of my weapon from the first project in the advance 3D class.
I used 3ds max for modelling and rendering, Zbrush for creating the normal map and Photoshop for the textures.
Wireframe
Saturday, 28 April 2012
3D Environment Project
I've been meaning to put this up for a few weeks now.
This was for my second 3d texturing project with 3ds Max in which I had to create an environment. I chose to design a hit-man's lair.
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