Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Sunday, 29 June 2014

BA Final Project Work

So I recently finish my BA(hons) in digital arts with a 2.1 and here is the work that I produced for the final project. I'm proud to say that I think I made a massive improvement over last year and hopefully will continue create better work.
Also I have now created a Facebook that you can get to here. Please Like and share if you want to keep up to date with what I'm doing.










Friday, 14 June 2013

FdA Final Project

Today is the last day of my FdA course in Art of Games Design which I am pleased to say I passed.
Also during last week and this week I had my end of year exhibit displaying my final project work, which was a series of digital paintings.

If you did not get the chance to come down and visit heres the work I had on display.




This is my second post of the day so if have not read the first here it is the link:

Monday, 12 November 2012

Uni Work #2

Renders of my weapon from the first project in the advance 3D class.
I used 3ds max for modelling and rendering, Zbrush for creating the normal map and Photoshop for the textures.



Wireframe

Sunday, 9 October 2011

Digital: Photoshop DVD Cover

So as promised here is the second half of my DVD project, now showing the Photoshop cover.
Its not bad really, and I got to use some of CS5's new features like realistic brushes(which I used for the title).
I wanted to see what effect I could get from mainly painting compared with the sharp crispness of Illustrator, which is also the reason I didn't scan in an inked drawing and coloured it digitally like a comic book.

Also I updated the back of the Illustrator cover, so the back of the cover looks more pro now.

And as always the sketches that I did before hand.

Sunday, 2 October 2011

Digital: Illustrator DVD Cover



So I finished my first week of uni doing real work on Friday, and I thought I'll show the product of that work.
My current project is to my two DVD video game covers, one in Illustrator, the other in Photoshop and both must have a car and character in them.

This is the Illustrator cover. It came out better than I hoped, since everything you make is a path or shape. Its kind of  like a over complicated paper collage at times, which is why I normally only use it for logos and graphics.

Anyhow next week is the Photoshop cover and we've got wacoms so it should be a bit more epic(...ish).
Below are the sketchs I did for the design above.




Friday, 9 September 2011

Digital Painting: Uruk-Hai Berserker

So If you saw my last post you would have got a glimpse of a crappy low res preview of my then work-in-progress painting.
A week later I can now show the higher quality (and hopefully not so crappy) finished piece.

The story behind this was simply I watched LOTR: The Two Towers little over a week ago and felt like painting one of the slightly angrier variants of Saruman's uruk-hai horde.
This is also the first digital painting I've done from start to finish. Quite happy with that.

I'm also quite happy with the details around the face.
Click on the close-up above to get a better look.

Sunday, 21 August 2011

Another Self Portrait and New Background

So I've done another self portrait, but this time I also tried something different and digitally added colour.
It was a technique inspired by and artical by Adam Hughes in Imagine FX issue 67, I know other artists also use a simular technique of adding colour over a greyscale image but AH rocks so I followed his guiding example.

You may also notice that I've used the coloured version for my background, my monitor is one of those old square-ish one from before we went all wide screen and HD back in 2004-ish, so it doesn't quite fit my screen but if someone has something more up to date, please give me a shout if it looks ok (or not).

Till next time.